User talk:DeeKayP/John Sheppard

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Lt. Col. John Sheppard


From MGM: Gifted pilot Lt. Colonel John Sheppard is the military leader of the premiere Stargate Atlantis team. A cunning soldier with a wry wit and wicked golf swing, Sheppard leads the team through both on-base and off-world missions. Sheppard’s leadership and bravery is put to full use as the crew works to stay one step ahead of their longtime foe, the Wraith, and newly emerging enemies sure to test their stamina.

Personal Data

  • Birthday:
  • Birthplace:
  • Marital Status: Divorced, Nancy Sheppard
  • Children: None
  • Parents: Patrick Sheppard (Deceased)
  • Siblings: Dave Sheppard
  • Stargate Program Rank: United States Air Force Lt. Colonel
  • Stargate Program Position: Military Leader of the Atlantis Base and Leader of the flagship Stargate team (usually identified as Sheppard's Team)

Before Joining the Stargate Program

Before Joining the U.S. Air Force

Points to cover:

  • Privileged Lifestyle
  • Brief marriage with Nancy
  • Falling out with his father

Sheppard attended Stanford University (SGA 4.15 "Outcast"). Although he's never mentioned his area of study, he shows a propensity with numbers—and even considered joining MENSA—so he might have chosen to obtain a degree in mathematics (SGA 1.01 "Rising Part 1", SGA 1.16 "The Brotherhood"). His love of aircraft might also have led him to a degree in aeronautical engineering.

Military Career in the U.S. Air Force

All USAF pilots begin their training in fixed wing aircraft. Sheppard would have trained as a fighter pilot before switching over to rotor aircraft. He would have been the right age to be a first lieutenant during the Gulf War, having just completed his fixed wing training as a fighter pilot.

Sheppard's actions and the dialog between him and his friends, Mitch and Dex, indicated that he was a Special Ops trained pilot (SGA 1.09 "Home", 1.10 "The Storm Part 1", 1.11 "The Eye Part 2"). This is further supported by his hallucinations on M1B-129 when he relived portions of his rescue attempt of his friend Capt. Holland whose helicopter was downed in Afghanistan (SGA 3.09 "Phantoms"). Special Ops rotor pilots are trained to provide ground support when required.

Sheppard trained as a pilot during the period of time when the Air Force was still operating full SERE training (Survival, Evasion, Resistance, Escape). Before reporting to McMurdo, he would have gone to the Arctic Survival School in Alaska. He was at the end of his second tour at McMurdo, the U.S. Antarctic base, having requested a post as far from the world as possible, when he was asked to pilot the helicopter carrying Brig. Gen. Jack O'Neill to the Antarctic Outpost that housed the Ancient Weapons Platform (SGA 1.01 "Rising Part 1").

Atlantis Expedition

Hobbies and Other Interests

  • Ferris Wheels: When introducing himself to the Athosian leader Teyla Emmagan, Sheppard declared that he liked Ferris wheels (SGA 1.01-1.02 "Rising"). When he was stuck inside a sanctuary for people to meditate toward reaching ascension, Sheppard claimed that he thought about sitting on a Ferris wheel to get to a peaceful state, although he was distracted with thoughts about a beautiful woman (SGA 2.12 "Epiphany", 3.14 "Tao of Rodney").
  • College Football:
  • Anything that goes more than 200 MPH: Sheppard's "need for speed" has been realized through his accomplishments as a skilled pilot. He has a remarkable history as a military pilot, including flying the Apache, Cobra, Blackhawk, and V-22 Osprey helicopters, as well as the Stargate Program's F-302 fighter. He's also an accomplished pilot of the Ancient Puddle Jumper and the Wraith Dart. (SGA 1.01-1.02 "Rising", 3.20 "First Strike Part 1", 2.10 "The Lost Boys Part 1")
  • Golf:
  • Video Games:
  • Reading: War and Peace
  • Music: Johnny Cash
  • Skateboarding: Sheppard has a skateboard in his quarters in Atlantis.
  • Remote Controlled Cars:
  • Sparring:
  • Drinking:
  • Food: Sheppard seems to have a fondness for turkey sandwiches. (SGA 1.02 "Rising Part 2")
  • Dislike of Clowns:
  • 1960s Batman TV Show: Sheppard shares a common interest with Dr. Rodney McKay in the Batman TV series from the 1960s. They like to challenge each other with the names of the actors who played villains. (SGA 3.04 "Sateda")

Sheppard in Alternate Realities

Detective John Sheppard

In an alternate reality, John Sheppard was dishonorably discharged after attempting to rescue an unnamed medic, with whom he was romantically involved, in Afganistan. His helicopter was shot down and the crash killed four American soldiers and eight civilians. (SGA 5.19 "Vegas")

After narrowly escaping jail time for political reasons, he moved to Las Vegas where he joined the Las Vegas Police Department. He had $2,363.00 in the bank and was $13,000.00 in debt, not including the off-the-books gambling losses to a guy named Mikey. After four years of trying, he was finally promoted to Detective. This alternate version of John Sheppard was still a fan of Johnny Cash, taking only a poster (the same one seen in his quarters on Atlantis) with him after resigning his position. While leaving town, he figured out where to find the Wraith that had been building a transmitter and tracked it down. He called an alternate version of Rodney McKay who sent two fighter jets to destroy the Wraith's transmitter, but not before John was shot in the chest. (SGA 5.19 "Vegas")

Detective Sheppard managed to kill the Wraith and save Earth from his transmission, but the transmitter's design and energy consumption caused it to broadcast its message into other realities. This transmission contained the coordinates to Earth and the location of the Weapons Platform at Area 51. (SGA 5.19 "Vegas", SGA 5.20 "Enemy at the Gate")

Injuries, Sicknesses, Deaths

  • Infected with Wraith Retrovirus: After being fed upon by the Wraith Ellia who was undergoing a metamorphosis with the prototype of Dr. Beckett's retrovirus, Sheppard began to mutate into a human-Iratus hybrid. Fortunately, Beckett developed a cure, and Sheppard returned to normal, but not without a few close calls. (SGA 2.07 "Instinct", SGA 2.08 "Conversion")
  • Victim of a Mutation of Kirsan Fever: On M35-117, Atlantis' new home planet, a mutation of a childhood illness caused all of the non-Pegasus natives on the base to lose their memories. Sheppard knew that he'd eventually lose his memory, so he had his picture taken to identify himself as the military leader of the base. Sheppard and Ronon went to the mainland to retrieve the enchuri plant from which they extracted a cure. (SGA 4.06 "Tabula Rasa")

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Contributors: mischief5 and Matt B.
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