SGA 4.04 "Doppelganger" Episode Guide

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Précis

Sheppard encounters a psychopathic crystalline entity that takes on his likeness in his team's nightmares.

Guide | Transcript

MGM/SciFi.com Official Summary

The official summary is not available as this episode has not yet aired in the United States.

Cast

Guest Stars

Production

Related Articles

Keywords

Other

Related Links

Production Notes

  • "a.k.a. N.O.A.S." (Joseph Mallozzi's blog)
  • This is the first episode to go before cameras on March 1. (Joseph Mallozzi's blog, David Hewlett's blog, David Nykl's blog)
  • "Day two of production means our first day of dailies (a.k.a. the previous day’s footage). Stand-outs sequences included a mesmerized Keller, that Rising-era look, and an armed and barefoot Lorne." (Joseph Mallozzi's March 2 blog)
  • "By the way, we watched our very first director’s cut late last week. Rob Cooper did a terrific job on Doppelganger. Some wonderfully way-out sequences in this one as well as some effectively creepy scenes as well, not to mention the full-contact extreme Shep whumpage in this one. This one is a lot of fun and, believe me, you cannot wait to see it! But, alas, you’ll have to." (Joseph Mallozzi's March 19 blog)
  • "I think there's actually more Shep whumpage in Doppelganger [than in Travelers], both A [being whumped] and B [whumping someone]." (Joseph Mallozzi's April 3 blog)
  • "Doppelganger and Lifelife certainly have their dark moments as well." (Joseph Mallozzi's April 3 blog)
  • "When you find out what the episode is about, it will become obvious [what N.O.A.S. stands for]. I think. Alternately, knowing what it stands for will pretty much tell you what the episode is about." (Joseph Mallozzi's April 12 blog)
  • "GW Whumpers writes: “Our suggestion for NOAS is Nightmare on Atlantis Street.” Answer: Affirmative." (Joseph Mallozzi's April 17 blog)
  • "O'Neill went out, touched a crystal and all this stuff happened [1.07 "Cold Lazarus"]. We've never done that again. And I thought, 'Well, wouldn't it be interesting if we found another crystalline life-form like that.' But in that case we were kind of lucky that it had reasonably good intentions. There was a sinister aspect to it in that we didn't know what was going on, but at the end of the day it was kind of just curious. So I took the flip side of that and said, 'What if it's a psychopath? What if it's truly evil?' And it enduces some pretty freaky nightmares. [...] What would our characters dream about? The fun part of the episode is, because it's Sheppard that initially engages and touches the crystal, and thus unleashes the entity on everyone, the physical form it takes in the nightmares is Sheppard. And so everyone is having these nightmares that are being pulled out of them by the entity, but Sheppard is appearing in those dreams as the sort of negative enciting [sic] force." (Robert C. Cooper in Gateworld interview, April 18, 2007)
  • "Next up - the Day 1 Mix of Doppelganger. What a difference sound effects and music make! I predict this one will be a fan favorite with plenty of fiendishly creepy sequences, some nice character moments as we delve into each player’s nightmare scenario, and a Sheppard beat-down to beat all Sheppard beat-downs. [...] We find out something interesting about Lorne (dating back to his childhood) in Doppelganger." (Joseph Mallozzi's May 22 blog)
  • "It's really important that there's a distinction between your character and its twin, but in this case it was tricky because for the first two-thirds of Doppelganger you can't tell which Sheppard is which. It had to be a gradual distinction between the real one and his twin until the latter evolves into complete evil. It was a little complicated, though, because we didn't quite have all the scenes written in order to qualify the transition. So it was a fairly abrupt evolution from subtle differences to glaring differences." — Joe Flanigan, Starburst interview, published August 2007.

Further Reading


--DeeKayP 06:58, 1 June 2007 (PDT)