10.16 "Bad Guys" Episode Guide: Difference between revisions
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''The official summary is not yet available as this episode has yet to air in the United States.'' | ''The official summary is not yet available as this episode has yet to air in the United States.'' | ||
[http://data.skyprogrammeinformation.co.uk/prog.php?id=9628431&chan=SKD1&week=180 Sky One Program Guide]: The SG-1 team find themselves trapped in a museum on a world that has yet to discover the secret of the Stargate. Their plan to wait for Stargate command to send help is cut short when they are discovered and mistaken for a militant group of rebels. As an army builds outside the museum, the team decides to pretend they are in fact the rebels they have been accused of being, and mock up a hostage situation to buy themselves enough time for Stargate Command to rescue them. However, their lives are put at serious risk when the museum's nightwatchman takes matters into his own hands. | |||
== Episode Spoilers == | == Episode Spoilers == |
Revision as of 14:36, 7 February 2007
Précis
Caught on a planet where they are mistaken for hostage-taking rebels, the team pretend to be volatile “bad guys” as they hold the police at bay while trying to find a way home.
Guide | Transcript
SciFi.com Official Summary
The official summary is not yet available as this episode has yet to air in the United States.
Sky One Program Guide: The SG-1 team find themselves trapped in a museum on a world that has yet to discover the secret of the Stargate. Their plan to wait for Stargate command to send help is cut short when they are discovered and mistaken for a militant group of rebels. As an army builds outside the museum, the team decides to pretend they are in fact the rebels they have been accused of being, and mock up a hostage situation to buy themselves enough time for Stargate Command to rescue them. However, their lives are put at serious risk when the museum's nightwatchman takes matters into his own hands.
Episode Spoilers
Note: Latest updates are in color.
Storyline
Cicero, a museum researcher, has theorized that the Stargate is a means of teleportation and his co-workers consider him a “kook”. When the team comes through the Stargate, he’s thrilled. But things go terribly wrong and the team ends up being considered Rebels and hostage-takers. Cicero is among the “hostages”, believes their story, and tries to help them.
The police assume that the team are Rebels and have taken hostages in the museum. Their first encounter doesn’t go well and Daniel ends up getting this world’s equivalent of a tazar jolt.
Not able to convince them otherwise, the team decides to act like hostage-takers. Cicero gives Daniel his idea of what Rebels would demand, but these demands are considered extreme by the negotiator, Quartus.
The museum has a fake DHD on display and this is why the team is stuck. While Mitchell and Vala go with Cicero to his lab to see if he has the power crystal to the DHD which was found in fragments in the temple where the Stargate was discovered, Daniel continues “negotiating” with Quartus, sometimes letting his “good guy” nature slip until Teal’c reminds him that he is supposed to be the “bad guy”. Daniel “threatens” to harm the hostages if his demands to free imprisoned Rebels aren’t met. As it turns out, Quartus is lying to Daniel as much as Daniel is lying to him. He is under orders to exterminate the “Rebels” and is merely killing time so that his forces can overwhelm them.
During all of this, a museum security guard named Jayem Seran is hiding in the hallways, deciding that he needs to be a hero. He contacts Quartus on his radio, but Quartus doesn’t want Jayem’s help from the inside and asks that he find a safe place until the whole thing is over. Thinking that Quartus asked him to stand down because their radios were compromised, Jayem decides to get involved instead. Vala and Mitchell end up capturing him and getting him to use his keycard to unlock the display which holds a Goa’uld bomb. They hope to use its power source to get home.
In the meantime, Cicero slips out and approaches the police with his hands raised. He explains to Quartus that the team are not Rebels, but actually visitors from another world.
NOTE: Carter is not mentioned in any of the offworld scenes.
Production Notes
- Before cameras: August 16-24.
- "SG1 gates into what they believe is a pyramid tomb, but they are, in fact, inside a museum. They try to dial out and realize the DHD is a prop. There's a party going on inside the museum and all the guests, including these political dignitaries, think our team is a group of terrorists. Things soon start to go wrong and violence erupts. [...] So SG1 are stuck in a Dog Day Afternoon-type dilemma with the team trying to convince everyone that they are not terrorists but are really from another planet. Our heroes end up being the bad guys for the entire episode, which was a fun twist to write." — Martin Gero, TV Zone Special #74, January 2007.
- "That was the first time that we had stunt repellers on the show. We had four guys repelling down a two story building, each of them using one hand to work the rope, and the other hand to fire their weapons. They hit the ground, click off their ropes, and then pursue Teal'c and Daniel. It's pretty cool." — Dan Shea, Stunt Coordinator, TV Zone Special #74, January 2007.
Note that all spoilers are subject to change before the finished episode is produced.
Cast
- Ben Browder as Lt. Col. Cameron Mitchell
- Amanda Tapping as Lt. Col. Samantha Carter
- Christopher Judge as Teal'c
- Claudia Black as Vala Mal Doran
- With Beau Bridges as Maj. Gen. Hank Landry
- And Michael Shanks as Dr. Daniel Jackson
Guest Stars
- Quartus
- Cicero
- Jayem Seran
- Lourdes
Production
- Story by Martin Gero and Ben Browder
- Teleplay by Martin Gero
- Directed by Peter DeLuise
Related Articles
Keywords
Other
- Season Ten Episode Guides
- Episode Guides
- Transcripts
- 10.16 "Bad Guys" Transcript
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Further Reading
--DeeKayP 05:53, 10 August 2006 (PDT)