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- 1 Summary
- 2 Stargate References
- 3 Episodes
- 4 Related Characters
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SG-1 have encountered various races with the technology to preserve life through different methods of stasis.
Virtual Reality Suspended Animation
|While on P7J-989, SG-1 were trapped in a virtual reality by devices that acted as a sort of stasis. The technology linked their minds to others, as well as kept the mind active through the virtual reality and sustained their physical well being. The people of the planet had been in suspended animation for 1022 years. It was explained by the mock version of Dr Fraiser that the machines provided oxygen, fed the occupants, removed waste and controled the nervous system, all this through a series of punctures in their temples, spinal cords and abdominal areas. These punctures were created by tubes, that wrapped themselves around the occupant. These tubes were attached to the large black chairs that the sleepers were seated in. (2.04 "The Game Keeper")|
Ma'chello’s Hibernation Chamber
|Samantha Carter found a device that she theorised was a hibernation chamber while looking around Ma'chello’s room. It had tubes and units that seemed to be for life support. Carter also speculated that Ma'chello was awakened when the Stargate was activated. This device was never seen in operation. (2.18 "Holiday")|
|When Hathor captured SG1, O’Neill, Carter and Daniel were frozen, using the Goa’uld form of Cryonics. The freezing process involved lowering a tank into a pit, which lowered the temperature of the body. Once the tank was taken out of the pit, the person frozen inside would revive automatically. Colonel O’Neill had been taken as a host, but before the melding could take place, he was frozen. The Goa’uld died. Teal’c was not frozen, perhaps because this form of cryonics had a damaging effect on the symbiote. The process had an affect on the human body, after being brought out of the stasis, the user would feel disorientated and cough for a few minutes. (2.22 "Out Of Mind", 3.01 "Into The Fire")|
|The Goa’uld can also be kept in a sarcophagus. Hathor was, according to Daniel Jackson, kept in her sarcophagus for around two thousand years. The Goa’uld Marduk was trapped in his sarcaphagus with a creature, which ate him alive. Because the sarcophagus did its best to keep the Goa’uld alive, the death would have been much slower. (1.14 "Hathor", 5.08 "The Tomb")|
|A canopic jar was used to keep the Goa’uld symbiotes Osiris and Isis in stasis, they had been ‘banished to oblivion’. On the outisde, the canopic jar was a simple ceramic jar, on the inside was a Goa’uld naquadah power source, emiting an electrical charge and keeping the symboites alive, and a liquid sedating it. Osiris remained alive for thousands of years in stasis. When the seal to his jar was broken while being studied in Chicago, the Goa'uld was able to take a host and seemed to be able to control her
without difficulty. (1.14 "The Curse")
Eurondan Suspended Animation
|SG1 encountered a race called the Eurondans who had the technology to put thousands of people into stasis. The sleepers systems had been adapted so that their hearts beat once every few minutes. Information on the sleepers could be accessed through a computer screen just inside one of the two chambers the sleepers were kept in. The stasis chambers were supplied energy by reactors powered by heavy water, also refered to as deuterium oxide. (4.02 "The Other Side")|
|Martouf was kept in stasis while the Tok’ra tried to heal his injuries after trying to assasinate the President. The Tok’ra can also keep symbiotes in stasis, this method seems similar to the Goa’uld method of sustaining larval Goa’uld prior to being inside a jaffa. (5.15 "Summit")|
|Thirty thousand years ago, a ship with crew in suspended animation travelled from the Asgard homeworld and was lost. The ship was found, with a crew member still preserved in stasis. The Asgard hoped to use the body to reverse the ill effects of cloning. (5.22 "Revelations")|
Stasis aboard the Stromos
|The people aboard the Stromos were in stasis so they could travel space to a home world, without technology that could travel faster than light. In this form of stasis, the consciousness of the sleeper cannot survive in the mind. To prevent loss of memory and intellect, the consciousness would have to be stored separately from the body. An active matrix memory module sustained the mind of one sleeper, the module also sustained the body of that sleeper. If the body perished, the consciousness could be purged from the system. (7.06 "Lifeboat")|
|The Ancient’s form of stasis does not keep the body completely suspended. As explained by Dr Rodney McKay, the sleeper is ‘in a state of metabolic stasis.’ This means that the sleeper does still age, but the aging process is significantly slowed. The stasis is described as a ‘deep, dreamless sleep.’ Two operational Ancient stasis chambers have been found in the Milky Way Galaxy: one in the Antarctic Outpost, the other, on the planet P3X-584. (7.22 "Lost City Part 2", 9.09 "Prototype"; Stargate Atlantis: 1.15 "Before I Sleep")|
|The Serrakin used stasis to transport prisoners aboard the Seberus; it is only referred to as ‘transport stasis’. (6.18 "Forsaken")|
- 2.04 "The Game Keeper"
- 2.18 "Holiday"
- 2.22 "Out Of Mind Part 1"
- 3.01 "Into The Fire Part 2"
- 4.02 "The Other Side"
- 5.08 "The Tomb"
- 5.15 "Summit Part 1"
- 5.22 "Revelations"
- 6.18 "Forsaken"
- 7.06 "Lifeboat"
- 7.22 "Lost City Part 2"
- 9.09 "Prototype"
- Col. Jack O'Neill
- Dr. Daniel Jackson
- Capt./Maj. Samantha Carter
- Dr. Janet Fraiser
- Dr. Rodney McKay
- Ancient Knowledge and Technology
- Antarctic Outpost
- Game Keeper's Chair
- Lost City of the Ancients
--Steph 10:02, 3 Nov 2005 (PST)